llSetSoundRadius(float radius)
Establishes a hard cut-off
radius for audibility of
scripted sounds (both
attached and triggered).
Doesn't seem to do anything. It's not officially documented either, but the compiler eats it and there's a tooltip for it.
For now, limit the audibility of scripted sounds by using
llTriggerSoundLimited or the normal sound playback functions with exceedingly low
volume settings (e.g.: 0.05). You can also limit sound to the
land parcel by enabling the appropriate option in the land settings
dialog.
Functions |
Sound