llSetForceAndTorque(vector force, vector torque, integer local);
If the
object is
physical, this
function sets the
force and
torque. The
vectors are relative to the object's own (potentially
rotated)
axis if
local is
TRUE, or relative to the
simulator's axis if
FALSE.
See
llSetForce and
llSetTorque for more details.
Do
not use with
vehicles.
Why? - Jeremy Duport
Because /lslwiki/wakka.php?wakka=LindenVehicleTutorial: 11.2. Warnings claims that "their behavior may conflict with vehicles and cause undesired and/or inconsistent results" - EthariHallstrom
This article wasn't helpful for you? Maybe the
related article at the LSL Portal is able to bring enlightenment.
Functions |
Dynamics |
Force |
Torque