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llPassCollisions(integer pass)

If pass is TRUE, collisions (both the land and object/avatar type) are passed from child to parent: In a linked object, llPassCollisions controls whether collisions are passed from a child prim on to the parent, or handled locally.

To block collisions from being passed to the parent prim, the child prim must contain a script with a collision_start, collision, or collision_end event handler. In the absence of one of these three events, collisions are automatically passed to the parent, whether or not llPassCollisions(FALSE) has been set.

llPassCollisions is used when you do want collisions to be sent to the parent prim, when the child already contains a script with a collision_start, collision, or collision_end event handler. To accomplish this, use llPassCollisions(TRUE). llPassCollisions(TRUE) is also the only way to get a parent prim to register when a child prim collides with the land (using the land_collision event) when the child prim has a script.

llPassTouches performs the same function, only with touches instead of collisions.


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Functions | Link | Collisions
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