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LSL Wiki : llOffsetTexture

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llOffsetTexture(float horizontal, float vertical, integer side)

Sets an object texture's horizontal and vertical offsets on side. Specifying a side of ALL_SIDES will set all sides in one call. Useful values for horizontal and vertical are between -1 and 1.

Note: This function delays the script for 0.2 seconds.

Compare to llGetTextureOffset.

See also llSetPrimitiveParams.

Q: How do I determine which side of an object this applies to?
A: See side.


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Functions | Texture | Offset
Comments [Hide comments/form]
How are texture offsets calculated based from the texture repeat? This is a rather vital piece of information and could be extremely useful for people to use.
-- DolusNaumova (2006-09-28 18:19:52)
0.5 offset is a half texture offset in the positive direction.
-- CronStardust (2007-03-03 21:57:39)
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