llInstantMessage(key user, string message)
Sends an IM
the script for 2 seconds. This delay exists to prevent IM spamming.
To message the object owner
is the best option as it does not delay the script
To send a short message in a popup dialog
box, consider using llDialog
can send, but not receive IMs. To send a message from one object to another - llEmail
may be useful. Also see communications
for methods for communicating with other scripts.
does not open a separate tab in the IM window
as user-to-user IMs do. Instead, it prints to the chat
history but is a private message that other agents
within close range do not receive.
If the user has configured their account to send offline IMs to email
, (Edit > Preferences > General, check "Send IM to E-mail") they will get offline messages sent to their email account. When the user logs in, they will recieve the message text
. This will be the case regardless of whether or not they have the "Send IM to E-mail" option turned on.
Note: If message
exceeds 1023 byte
s (excluding null
), it will be truncated. String
length can be determined with llStringLength
For a multi-line message, use new lines:
"This is on one line.\nThis is on another line."
However, bear in mind that this will display as a single line if the chat history window is closed, but will show up appropriately if it's open.
Multiple lines are displayed correctly in RC 1.23.3, so the above is probably not correct. - DomchiUnderwood
penalty can be worked around by using link messages
and to send IMs. Cycling through these allows for very short delays, decreasing with the number of scripts in the cycle. However, abusing this for TOS
violations can lead to a warning/suspension/banning.
Compare with llOwnerSay
, and llMessageLinked
Q: Hey, I'm getting some kind of weird delay when I use llInstantMessage. What's that about?
A: llInstantMessage has a built-in delay of 2 seconds. If you're communicating with the object's owner and the communications can be limited to a single sim, (IE, if it's an attachment) you can replace llInstantMessage(llGetOwner(),message) with llOwnerSay(message) without any delay. If communicating with other users, you might consider using llMessageLinked in your main script and having a second script actually send the instant messages.
This article wasn't helpful for you? Maybe the [[http://wiki.secondlife.com/wiki/llInstantMessage related article at the LSL Portal] is able to bring enlightenment.
[[functions Functions]] | Communications
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