llGroundRepel(float height, integer water, float tau);
Critically
damps the
object to
height (if the object is within
height * 0.5 of
ground level) over
damp tau seconds. The height is above ground level if
water is
FALSE or above the height of
land and water if
water is
TRUE.
Compare with
llSetHoverHeight.
To undo the llGroundRepel() effect, feed the command all 0s to undo it. I had to do this for someone that was using llStopHover() to make it stop ground repelling and then complaining that it wasn't working -- LuccaKitty
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