Query | List Entry Type | Object Application | Agent Application |
OBJECT_NAME | string | Returns object name. Similar to llKey2Name | Returns agent name. Similar to llKey2Name |
OBJECT_DESC | string | Returns object description. | Returns empty string. |
OBJECT_POS | vector | Returns object position. | Returns agent position. |
OBJECT_ROT | rotation | Returns object rotation. | Returns agent rotation. |
OBJECT_VELOCITY | vector | Returns object velocity. | Returns agent velocity. |
OBJECT_OWNER | key | Returns the key of the object owner. Returns NULL_KEY if deeded to a group. | Returns agent key (identical to input key id) |
OBJECT_GROUP | key | Returns the key of the object's set group. | Returns NULL_KEY. |
OBJECT_CREATOR | key | Returns the key of the object creator. | Returns NULL_KEY. |
OBJECT_RUNNING_SCRIPT_COUNT | integer | Returns the number of running scripts on the object. | Returns the number of running scripts inside all of the agent's attachments. |
OBJECT_TOTAL_SCRIPT_COUNT | integer | Returns the total number of scripts, running or not, on the object. | Returns the total number of scripts, running or not, inside all of the agent's attachments. |
OBJECT_SCRIPT_MEMORY | integer | Returns the maximum script memory that might be used by the object. | Returns the maximum script memory that might be used by all of the agent's attachments. |
list params = llGetObjectDetails(id, [OBJECT_NAME, OBJECT_POS, OBJECT_OWNER]);
//A script that will, in an object, follow someone if they teleport - //and report back to you where they went (in global co-ords it goes and gets them, even on islands). //Using a hack in llGetObjectDetails. //This script was made by some sandbox goers when llGetObjectDetails first came out. //This is actually derived from Jana Kamachi's version of the sandbox script //(although she is not the original script's creator) - messed around with by yours truely ;) list keys = []; vector last = <0,0,0>; default { state_entry(){ llListen(3,"",llGetOwner(),""); llSensorRepeat("",NULL_KEY,AGENT,96,PI*2,1); llSetTimerEvent(0.00001); } timer(){ integer i=0; list temp; vector raw; @home; for(i=0;i<llGetListLength(keys);i++){ temp = llGetObjectDetails(llList2Key(keys,i),[OBJECT_POS]); raw = llList2Vector(temp,0); if((raw.x > 256 || raw.x < 0) || (raw.y > 256 || raw.y <0)){ llOwnerSay(llKey2Name(llList2Key(keys,i)) + " has left the sim to " + (string)raw); last = raw; keys = llDeleteSubList(keys,i,0); jump home; } } } sensor(integer n_m){ integer i=0; for(i=0;i<n_m;i++){ if(llListFindList(keys,[llDetectedKey(i)])==-1){ keys+=[llDetectedKey(i)]; llOwnerSay("Indexed: " + llKey2Name(llDetectedKey(i))); } } } changed(integer c){ if(c == CHANGED_TELEPORT){ keys = []; } } touch_start(integer n_m){ llMapDestination(llGetRegionName(),last,<0,0,0>); } listen(integer c, string name, key id, string msg){ llMapDestination(llGetRegionName(),(vector)msg,<0,0,0>); } }