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LSL Wiki : Glossary

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Glossary of Terms


This is intended to be a glossary of scripting-specific terms one may come across when learning LSL. For a glossary of general Second Life terms and phrases, see the Second Life Support Wiki's Glossary page.

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


A
Alpha (Alpha Channel, Transparency)
Argument (Parameter)
Assign (Assignment)
Attachment (Attach)

B
Binary
Bitwise
Block
Boolean
Brace (Curly Braces, Curly Brackets)
Bracket
Bug

C
Call
Character
Client
Code Block
Comma
Comment
Compile
Compiler
Constant
Crash

D
Dataserver
Dialog (Dialog Box)
Do While

E
Editor
Event (Event Handler)
Email (E-mail, Mail)

F
For
Float
Function (Function Call)

G
Glitch (Bug)
Global (Global Coordinate, Global Variable)
Goto
Grid

H
Havok
Heap
HUD (Heads-Up Display)

I
Identifier
IF (IF/ELSE, if-else).
Indent
Integer
Inventory
Instant Message (IM)
Item (Inventory Item)

J
Joint
Jump

K
Key (UUID)

L
Lag
Linden
Line
Link Message
List
Listen (Listener)
Local (Local Coordinate, Local Variable)
LSL (Linden Scripting Language)

M
Math (Maths, Mathematics, Arithmetic)
Memory

N
Notecard

O
Object
Operator

P
Parameter (Argument)
Particle (Particle System)
Prim (Primitive)

Q
Quaternion

R
Return
Rez
Rotation

S
Say
Script
Semicolon
Server
Shout
Sign
Source (Source Code, Code)
Stack
State
String

T
Tab
Type
Typecast (Typecasting)

U
Unary
Underscore
User
User Interface
UUID

V
Value
Variable
Vector
Vehicle

W
While
Whisper
Whitespace
World

X
XML-RPC

Y

Z


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