, represented by a tau
symbol for seconds
, is a type of physical
motion characterized by its non-constant velocity: the closer the object
is to its target
, the slower it will go. Because of this property of damped
is used in a few LSL dynamics
to compensate for rounding errors and script
relies on the principle that a slow-moving object is easier and more visually appealing to stop than a fast-moving one.
With Havok 2, damping will (hopefully) become less of an issue then it is now, and constant velocity motion, while still slightly more difficult to code, will become more accurate, and therefore more appealing.
Functions that cause damping
some vehicle parameters