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LSL Wiki : AlphaChannel

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alpha channel

The alpha channel of an image (a masked texture) determines which parts of the image are transparent and how transparent they are when displayed. The TGA file format supports an alpha channel; BMP and JPEG do not (though JPEG2000, which SecondLife uses internally, does), and GIFs (which can't be uploaded directly into SecondLife anyway) support binary transparency (meaning that a given pixel can only be either fully transparent or fully opaque).

texture | opacity/transparency | alpha
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