Search Options
| About 21,400 results touch_start - Second Life Wikiwiki.secondlife.com/wiki/Touch_start Jan 1, 2016 ... If a prim face has Shared Media enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches ... touch - Second Life Wikiwiki.secondlife.com/wiki/Touch May 20, 2016 ... default { touch_start(integer num_detected) { llResetTime(); } touch(integer num_detected) { if (llDetectedKey(0) == llGetOwner() && llGetTime() > ... touch_end - Second Life Wikiwiki.secondlife.com/wiki/Touch_end Jan 1, 2016 ... default { touch_start(integer num_detected) { llResetTime(); } touch_end(integer num_detected) { llInstantMessage( llDetectedKey(0), "You held ... Change touch_start to owner chat command - LSL Scripting ...https://community.secondlife.com/.../155492-change-touch_start-to-owner- chat-command/ Once you've moved those two lines you should be able to remove the makeMenu function and the touch_start event handler.
LSL Wiki : touch_starthttps://lslwiki.digiworldz.com/lslwiki/wakka.php?wakka=touch_start A script containing a touch, touch_start, or touch_end event may be subject to "prim drift" caused by the user dragging the object when they mean to click it. LSL Code Structure - Xah Second Lifexahsl.org/sl/ls-stru.html llSetColor(<0,0,0>, ALL_SIDES); } touch_start(integer total_number) { state default; } }. In the above code, the default is the name of a predefined state called ... [Opensim-dev] touch_start in linked prims - OpenSimulatoropensimulator.org/pipermail/opensim-dev/2008-July/014659.html Jul 8, 2008 ... If the root prim has a touch_start event, all prims become >> touchable. All touches are passed to the root prim, unless the >> touched child also ... 0008228: llSetText() is not consistently working in touch_start ...opensimulator.org/mantis/view.php?id=8228 Aug 12, 2017 ... Summary, 0008228: llSetText() is not consistently working in touch_start() event. Description, When using llSetText() in the touch_start() event it ... |