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| About 18,700 results state_entry - Second Life Wikiwiki.secondlife.com/wiki/State_entry Jan 22, 2015 ... Triggered. Script save or adding to object; State change. A state_exit is triggered in the old state and the state_entry is triggered in the new state ... on_rez - Second Life Wikiwiki.secondlife.com/wiki/On_rez Jan 22, 2015 ... 4.1 state_entry & on_rez; 4.2 on_rez & attach; 4.3 on_rez & slow events. 5 See Also. 5.1 Events; 5.2 Functions. 6 Deep Notes. 6.1 Signature ... LSL States - Second Life Wikiwiki.secondlife.com/wiki/LSL_States Aug 16, 2018 ... The state_entry event is run when the code enters that state. There is sometimes confusion in thinking that the state_entry event will run when a ... state_exit - Second Life Wikiwiki.secondlife.com/wiki/State_exit Jan 22, 2015 ... default { state_entry() { llOwnerSay("Entering default state"); } touch_end(integer detected) { // Note: NEVER do a state change from a ... LSL Wiki : state_entryhttps://lslwiki.digiworldz.com/lslwiki/wakka.php?...state_entry...1 Note: the LSL compiler doesn't recognise if there are two (or more) state_entry event handlers for the same state. Only the last state_entry is executed. And all ... Second Life LSL Problems: llGetOwner() - Xah Second Lifexahsl.org/sl/lsl_llGetOwner.html Jun 10, 2010 ... If your script contains a global constant “key owner;” and you have “owner = llGetOwner()” in your “state_entry” block, then, you really want the ... LSL Code Structure - Xah Second Lifexahsl.org/sl/ls-stru.html The state_entry is the initial event handler. It is invoked when the state is activated. The touch_start is another event handler. It is invoked when the object is ... User:Fritigern/Scripts - OpenSimulatoropensimulator.org/wiki/User:Fritigern/Scripts Sep 6, 2011 ... They can't be removed by this script either. default { state_entry() { llSay(0, "Here we go now!"); } touch_start(integer num) { llSay(0,"Removing ... State entry - InWorldz Wikiwiki.inworldz.com/izwiki/index.php/State_entry May 3, 2012 ... A state_exit event is triggered in the previous state, and the state_entry event is triggered in the new state. All other events in the event queue ... |