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| Ungefähr 2.780 Ergebnisse llPlaySound or llTriggerSound - LSL Scripting - SecondLife Communityhttps://community.secondlife.com/.../218558-llplaysound-or-lltriggersound/ If so, you'd want to use llTriggerSound when the train reaches a specific location. That way, the bell sound will start at that spot and will still be ...
DoorHax - Second Life Wikiwiki.secondlife.com/wiki/DoorHax Jan 24, 2015 ... ... llTriggerSound(gSndOpening, gVolOpening);//opening do{ f=gShutAngle+(llGetTime()/gOpenTau*llFabs(gShutAngle-gOpenAngle)); ... LSL Wiki : llTriggerSoundlslwiki.digiworldz.com/lslwiki/wakka.php?wakka=llTriggerSound Note: A call to llTriggerSound() where the sound to be played is unavailable (ie. referenced by name but is not present in the object's inventory, or by a non-valid ... 0007942: llTriggerSound only playing sound locally when used in a ...opensimulator.org/mantis/view.php?id=7942 Jun 25, 2016 ... Description, llTriggerSound() is playing sound only for for owner when object is attached as a hud. Meaning a hud with sound intended for ... 0008275: [FEATURE REQUEST] llStopSound has no effect on ...opensimulator.org/mantis/view.php?id=8275 Dec 26, 2017 ... I think it would be nice if llStopSound also stop the sound for llPlaySound, llTriggerSound, etc. and not just for llLoopSound. Indeed, sometimes ... 0002418: xEngine - llPlaySound and llTriggerSound loop ...opensimulator.org/mantis/view.php?id=2418 Oct 17, 2008 ... [UPDATE] Just noticed today when I logged back in but without restarting the simulator that the door now works correctly. With the same script ... galen-emacs/llTriggerSound at master · liugang/galen-emacs · GitHubhttps://github.com/liugang/galen-emacs/.../llTriggerSound emacs config of galen. Contribute to liugang/galen-emacs development by creating an account on GitHub. Scripting Your World: The Official Guide to Second Life Scripting - Google Books-Ergebnisseitehttps://books.google.com/books?isbn=0470422513 Dana Moore, Michael Thome, Dr. Karen Haigh - 2009 - Computers llTriggerSound(string sound, float volume) plays a sound clip once, emitting from the place where the object was when it started. triggered sounds are audible to ... scripting_the_radar [Phoenix Firestorm Project - Wiki]https://wiki.phoenixviewer.com/scripting_the_radar Aug 6, 2018 ... ... { if(what & CHANGED_REGION) { llTriggerSound("76c78607-93f9-f55a-5238-e19b1a181389", 1.0); } } touch_start(integer num_detected) ... |