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Jan 22, 2015 · Start hovering 5 meters over our current location. vector myPosition = llGetPos(); llSetHoverHeight(myPosition.z - llGround(ZERO_VECTOR) + ...
Jan 22, 2015 · Start hovering 5 meters over our current location. vector myPosition = llGetPos(); llSetHoverHeight(myPosition.z - llGround(ZERO_VECTOR) + ...
Oct 26, 2013 · Description, llSetHoverHeight should work as it does in SL. Avatars and to a lesser extent non-physical prims should be affected by it and float ...
I thought llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, float) "deprecated " llSetHoverHeight for vehicles... where is this tutorial located? -Chris Q: Does ...
... control(key driver, integer levels, integer edges) { //llWhisper(0, "l = " + (string) levels + " e = " + (string)edges); // linear control //llSetHoverHeight(a,1,.4); integer  ...
llSetHoverHeight in emacs2010 located at /packages/yasnippet-0.6.1c/snippets/ text-mode/lsl-mode/xlsl-mode.
//llSleep(2.5);. //llStopMoveToTarget();. //llSetBuoyancy(1.0);. //vector pos = llGetPos();. //llSetHoverHeight(pos.z - llGround(ZERO_VECTOR) + 3.0, TRUE, 0.5);.
Mar 4, 2009 · I just noticed that the llSetHoverHeight() method uses PhysicsActor PIDTarget/ Tau/Active which is the same interface to the physics engine that ...
llSetHoverHeight. llSetHoverHeight(float height, integer water, float tau). 物理オブジェクトの浮遊高度を設定する。 引数heightは浮遊高度で、メートルで指定する。