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Jan 22, 2015 · Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings have to be ... Summary · Caveats · Examples
llSetCameraAtOffset(vector offset) Sets the camera at offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can ...
LSL Wiki : llSetCameraAtOffset · HomePage :: PageIndex :: RecentChanges :: RecentlyCommented :: UserSettings :: You are crawling22.us.archive.org ...
Aug 25, 2009 · Summary, 0004056: llSetCameraAtOffset and/or llSetCameraEyeOffset inconsistent in tight environment. Description, With a sit position, ...
31 llSetCameraAtOffset(camOffPos);. 32 if(!setup){. 33 llOwnerSay("Please sit to set a camera position."); 34 }. 35 }. 36. 37 // Default state - set cam offsets or run ...
Jul 10, 2012 · llSetCameraAtOffset(camOffPos); if (!setup){ llOwnerSay(“Please sit to set a camera position.”); } } default{ on_rez(integer r){ setCamOffsets(); }
llSetCameraAtOffset(vector offset) Sets the camera at offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can ...
... float arc, float rate) llSetAlpha(float alpha, integer face) llSetBuoyancy(float buoyancy) llSetCameraAtOffset(vector offset) llSetCameraEyeOffset(vector offset)  ...
... llSetCameraAtOffset(<3.0, 0.0, 1.0>); This next function, llSetVehicleType, tells our vehicle just what sort of behavior we want it to mimic: CHAPTER 1 ...
default { state_entry(){ llSetCameraAtOffset(<0,0,5>); } }. オブジェクトに座ったときのアバターのカメラ位置(目の位置)を変更するにはllSetCameraEyeOffset関数を使う。