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Jan 22, 2015 · float cloakSpeed = 0.1; default { touch_end(integer total_number) { float alpha = 1.0; while(alpha > 0.0) { alpha -= 0.1; llSetAlpha(alpha, ... Summary · Examples · See Also
Jan 22, 2015 · llGetLinkNumber, –, Returns the link number of the prim the script is in. •, llGetAlpha, –, Gets the prim's alpha. •, llSetAlpha, –, Sets the prim's ... Summary · Examples · Notes · See Also
Jan 22, 2015 · llGetTexture. •, llGetTextureOffset. •, llGetTextureRot. •, llGetTextureScale. •, llOffsetTexture. •, llRotateTexture. •, llScaleTexture. •, llSetAlpha. Related Articles · Functions
Invisible objects created using llSetAlpha can still be selected with the right mouse button, while an object with a 100% alpha texture can not be unless the user ...
a. campfire. key fireTexture = "150a5721-e27a-36f4-bf91-4d8d5ad781f7"; default { state_entry() { llSetAlpha(0,ALL_SIDES); llSetAlpha(1,1); llSetAlpha(1,3); ...
Dec 24, 2015 · I've replaced the llSetAlpha() parts with two new functions, occupied() and unoccupied(), and made two new variables OCCUPIEDface and ...
Just swap the llSetAlpha() lines to do the opposite! ... llSetAlpha(1,ALL_SIDES); } // if avatars are sitting else{ //make prim invisible llSetAlpha(0,ALL_SIDES); } ...
NULL_KEY) { // Make the ball invisible: llSetAlpha(0.0, ALL_SIDES); // Animation permissions will automatically be granted when somebody is sitting on the ...
If you need complete invisibility, you can set the object's texture to a full alpha texture (discussed in Chapter 4) or write a script that uses the llSetAlpha command ...
... "100" ) { llSetAlpha(1.0, ALL_SIDES); } else if ( message == "80" ) { llSetAlpha( 0.8, ALL_SIDES); } else if ( message == "60" ) { llSetAlpha(0.6, ...