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Jan 22, 2015 ˇ Script time resets when... Script reset (user or llResetScript or llResetOtherScript); Simulator reset (admin or crash); Call to either llResetTime or ...
May 11, 2019 ˇ default { touch_start(integer num_touch) { // This is equivalent to calling llGetTime (), then llResetTime() float time = llGetAndResetTime(); llSay(0 ...
May 11, 2019 ˇ Script time matches normal time, it is unaffected by time dilation. For example, if you call llResetTime on two objects in separate simulators at ... Caveats ˇ Examples
Jan 22, 2015 ˇ Examples. // the other script must be within the same prim and has to be running default { touch_start(integer num_detected) { llResetTime(); } ...
A simple call to llGetTime() can tell you how long the object has been rezzed in a running sim, or, combined with llResetTime() or llGetAndResetTime() gives you ...
Gets the time in seconds since the last script reset, or since the time was last reset using llResetTime or llGetAndResetTime. It has been reported that it can also ...
Dec 31, 2017 ˇ Script reset (user or llResetScript or llResetOtherScript) -• Simulator reset (admin or crash) -• Call to either llResetTime or llGetAndResetTime
default{ touch_start( integer total_number ){ integer i; rotation r1 = llGetRot(); rotation r2 = llGetRot(); rotation r3; llResetTime(); for (i = 0;i<30;i++){ r3 = r1 * r2; }  ...
ストップウォッチ(llGetTime,llResetTime関数). スクリプトではタッチすると時間の計測が開始され、 もう一度タッチすると、スタートから経過した秒数で停止・表示されます。
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