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Jan 22, 2015 · A call to llLoopSound replaces any other sound (so that only one sound can be played at the same time from the same prim (script?)), except ... Summary · Caveats · See Also · Deep Notes
Jan 22, 2015 · default { state_entry() { llLoopSound("string soundname if in object inventory or UUID", 1.0); } touch_start(integer total_number) { llStopSound() ...
llLoopSound can be stopped using llStopSound(). The volume of sounds started with llLoopSound or llPlaySound can be adjusted using llAdjustSoundVolume.
Apr 20, 2019 · Seems to be implemented in halcyon/InWorldz/InWorldz.Phlox.Engine/ LSLSystemAPI.cs public void llLoopSound(string sound, float volume) ...
Donny Pepos wrote: llLoopSound("ID",1.0); //does not function as intended, and plays sound only once as if it was llPlaySound("ID",1.0);
Video for llLoopSound
May 26, 2015 · A demonstration of the llLoopSound() audio drop on region crossings. Flying around the center ...Duration: 1:17 Posted: May 26, 2015
Dec 26, 2017 · Actually llLoopSound and llStopSound use a completely different signaling. The two functions configure a prim property. The functions ...
May 23, 2014 · llLoopSound( llGetInventoryName( INVENTORY_SOUND,0 ), 0.5 ); } } //toss a sound inside a prim and then it will loop then after that change ...
When the result is greater than SOUND_ PAUSE, the sound is stopped with llStopSound(); otherwise the sound gAmbient is played in a loop with llLoopSound().
Sep 2, 2014 · llLoopSound("00a31197-3c8a-2d76-1ea0-09372a592ad7", 1); on = FALSE; } else if (on == FALSE) { // Stop Sound llStopSound(); on = TRUE; }