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Jan 22, 2015 · Speed is the magnitude of the velocity. Speed is measured in meter per second. Velocity reported is relative to the global coordinate frame (the ... Summary · Examples
Jan 22, 2015 · //A very simple (and not very effective) way of keeping a physical object in place. //If the object is moving when the script is put in the object, then ...
vector global_velocity = llGetVel(); vector local_velocity = global_velocity ... A: Calculate the length (or magnitude) of the velocity vector with llVecMag(llGetVel ()).
Jul 7, 2011 · Of course the correct way is to use the code below for attached objects and this does work. However it would be great if llGetVel() behaved the ...
20 llPlaySound(llList2String(collisionsound,(integer)llFrand(llGetListLength( collisionsound))),llVecMag(llGetVel()) / 3);. 21 if(llVecMag(llDetectedVel(0)) > 10) .
Im trying to create a universal vehicle front wheel script. Everything works except getting the float Rate to work inside of separate states? If I enter a numerical ...
llApplyImpulse( llGetMass() dampening * -1.0 , FALSE ); * llGetVel() * Next, the ... is another controlled variable. float wrongmag = ( llGetVel() – llDetectedVel(0) ) ...
float speed = llVecMag(llGetVel());. llSay(0, "llVecMag="+(string)(speed));. if ( speed < .001 ) {. llSay(0, "stopped");. llSetStatus(STATUS_PHYSICS, FALSE);.
Jul 2, 2010 · Velocity = Mass * ((Distance / Speed) * Direction); Friction = 0.5 * COEFFICIENT * Area * DENSITY * llVecMag(llGetVel() * Mass); if (Friction > 1) ...