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Jan 22, 2015 · Time dilation is a method the server uses to cope with simulator lag. Physics and script generated lag can result in time dilation. Time dilation ... Summary · Examples
May 17, 2015 · ... HOSTNAME : " + sim + "\nTIME DIALATION : " + (string) llGetRegionTimeDilation() + "\n REGION FPS : " + (string)llGetRegionFPS(), <0,1, 0>, ...
float llGetRegionTimeDilation() ... timer() { float dilation = llGetRegionTimeDilation(); //Get the dilation if(dilation < 0.65 && running) { //If the dilation is less than ...
... 26/2/08) LSL Wiki: llGetRegionTimeDilation, http://lslwiki.net/lslwiki/ wakka.php ?wakka=llGetRegionTimeDilation (accessed, 26/2/08) Linden Lab Blog: Mono ...
Nov 27, 2018 · Provides similar functionality to llGetRegionFPS() and llGetRegionTimeDilation(), but returns 21 statistics simultaneously. The elements in the ...
Dec 31, 2017 · See llGetRegionTimeDilation for details. Caveats • Script time resets when... -• Script reset (user or llResetScript or llResetOtherScript)
May 27, 2011 · To check this use the following script. http://wiki.secondlife.com/wiki/ LlGetRegionTimeDilation. A time dilation of 1 means the scripts are working ...
Dil.png]] Clock Gauge === The clock gauge represents region [http://wiki. secondlife.com/wiki/LlGetRegionTimeDilation time dilation]. Time dilation is a method ...