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Did you mean: ll Detected Type
Jan 22, 2015 · Function: integer llDetectedType( integer number ); ... Flag Mask, Description ( llDetectedType()), Description (llSensor() and llSensorRepeat() ...
Jan 12, 2012 · integer type; default { state_entry() { llVolumeDetect(TRUE); } collision_start( integer detected) { type = llDetectedType(0); if (type == AGENT)// ... Related Articles · Constants
integer llDetectedType(integer number) Returns the detected object type (AGENT , ACTIVE, PASSIVE, SCRIPTED) number (returns 0 if number is not a valid ...
//By James Benedek //Collision Detection default { collision(integer num_detected) { if (llDetectedType(0) & AGENT) { llSay(0,"I Collided with an Avatar!
Dec 30, 2017 · Function: integer llDetectedType( integer number );. Returns an integer mask that is the types of detected object or avatar. • integer number ...
I have found that llDetectedType(0);, when used to detect an AGENT, does not work in a collision_start event to use an if/else logic tree to delineate responses ...
Jul 10, 2012 · NPCs cant recieve items sent by llGiveInventory so we can exclude NPCs using llDetectedType and prevent the message also beeing sent.
Feb 27, 2009 · Description, I am using llDetectedType in the collision_start Event. llDetectedType however does not always return the correct type.
Jun 27, 2012 · Summary, 0006066: Patch adding NPC to llDetectedType(). Description, This Patch adds the ability to detect NPCs using llDetectedType().
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