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| About 1,440 results LSL Wiki : llDetectedLinkNumberhttps://lslwiki.digiworldz.com/.../wakka.php?...llDetectedLinkNumber As of SL 1.6.7, llDetectedLinkNumber will only ever return 0 when used with llVolumeDetect, even when used in a multi-prim object. This may be caused by the ... LlDetectedLinkNumber - Osgrid Wikihttps://wiki.osgrid.org/index.php/LlDetectedLinkNumber Dec 30, 2017 ... Function: integer llDetectedLinkNumber( integer number );. Returns an integer that is the link number of the triggered event. If not supported by ... LlDetectedLinkNumber - InWorldz Wikiwiki.inworldz.com/izwiki/index.php/LlDetectedLinkNumber Jan 23, 2012 ... Function: integer llDetectedLinkNumber( integer number);. Returns the link number of the triggered event for touches and collisions only. 0006855: [SCRIPT] llDetectedLinkNumber broken with collision in a ...opensimulator.org/mantis/view.php?id=6855 Nov 17, 2013 ... Description, llDetectedLinkNumber don't work with collision event in a link set ... That work fine in SL, i have tested with the script below. [AURORA-110] llDetectedLinkNumber() returns 0 or 1 but never the ...https://metaverse.atlassian.net/browse/AURORA-110 Nov 22, 2010 ... I see the root cause of this issue, but I'm not sure if I'm qualified to implement the fix. It touches a group of functions in multiple modules. – Detected Prims - SLUniverse Forumswww.sluniverse.com/php/vb/scripting/92826-detected-prims.html Feb 28, 2014 ... if (llDetectedLinkNumber(0) == 4 || 5 || 8 || 9) { llSetLinkPrimitiveParamsFast(llDetectedLinkNumber( 0), [PRIM_POS_LOCAL, <.0, .0, 0.83128>, LSL Script - TWOBUTTON_TEXTURE_VENDOR from the LSL script ...https://www.outworldz.com/cgi/freescripts.plx?ID=929 91 if( llGetLinkName(llDetectedLinkNumber(0)) == "next" ). 92 {. 93 next();. 94 }. 95 else if( llGetLinkName(llDetectedLinkNumber(0)) == "prev" ). 96 {. 97 prev();.
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