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llApplyRotationalImpulse
Second Life
https://wiki.secondlife.com › wiki › LlApplyRotational...
Second Life
https://wiki.secondlife.com › wiki › LlApplyRotational...
Mar 30, 2018 — Applies rotational impulse to object. • vector, force. • integer, local, – ...
LSL Wiki : llApplyRotationalImpulse
DigiWorldz
https://lslwiki.digiworldz.com › lslwiki › wakka › wak...
DigiWorldz
https://lslwiki.digiworldz.com › lslwiki › wakka › wak...
Applies a rotational impulse. This movement is relative to the axes created by the object's rotation (seen with "Local Axis" enabled in edit mode) if local ==Â ...
functions:llapplyrotationalimpulse [Unofficial LSL Reference]
blacktulip-virtual.com
http://lsl.blacktulip-virtual.com › lsl › llapplyrotational...
blacktulip-virtual.com
http://lsl.blacktulip-virtual.com › lsl › llapplyrotational...
Nov 3, 2016 — A vector specifying the impulse to apply, which will add to the object's current angular momentum. The vector's direction indicates the ...
‎Parameters · ‎Short examples
llApplyImpulse
Second Life
https://wiki.secondlife.com › wiki › LlApplyImpulse
Second Life
https://wiki.secondlife.com › wiki › LlApplyImpulse
Jul 8, 2022 — "Instantaneous" seems to mean a one second impulse. This function actually expects momentum to be expressed in Lindograms * meters per second.
BulletSim/Functionality
OpenSimulator
http://opensimulator.org › wiki › Functionality
OpenSimulator
http://opensimulator.org › wiki › Functionality
Jul 26, 2013 — llApplyRotationalImpulse, N. llMoveToTarget, semi, BulletSim does implement a move-to-target but it is currently (20130120) by changing. the ...
LSL Wiki : llApplyImpulse
DigiWorldz
http://lslwiki.digiworldz.com › lslwiki › wakka
DigiWorldz
http://lslwiki.digiworldz.com › lslwiki › wakka
Compare with llApplyRotationalImpulse. In order to give an object a specific speed and direction, use the momentum equation: p=m*v where v is the target ...
LSL All Functions | LSL Portal Wiki - Fandom
Fandom
https://lslportal.fandom.com › wiki › LSL_All_Functi...
Fandom
https://lslportal.fandom.com › wiki › LSL_All_Functi...
This pages includes all LSL functions, regardless if they are working, deprecated, unimplemented, removed or god-mode functions.
sublime-text-lsl/LSLFunctions.sublime-completions at master
GitHub
https://github.com › Makopo › sublime-text-lsl › blob
GitHub
https://github.com › Makopo › sublime-text-lsl › blob
... llApplyRotationalImpulse\t(void) function", "contents": "llApplyRotationalImpulse(${1:vector force}, ${2:integer local})" }, { "trigger": "llAsin\t(float)Â ...
secondlife:spin_the_bottle [Wizardry and Steamworks]
Wizardry and Steamworks
https://grimore.org › secondlife › spin_the_bottle
Wizardry and Steamworks
https://grimore.org › secondlife › spin_the_bottle
Nov 24, 2022 — This is a simple spinning bottle script used for spin-the-bottle games. It purposefully does not use llApplyRotationalImpulse and physics ...
LSL Status/Functions
OpenSimulator
http://opensimulator.org › wiki › Functions
OpenSimulator
http://opensimulator.org › wiki › Functions
llApplyImpulse, Yes. llApplyRotationalImpulse, No. llAsin, Yes, Charlie Omega · llAtan2, Yes, Charlie Omega · llAttachToAvatar, yes, acryline, Works in OpenSim ...