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Did you mean: ApplyImpulse
Jan 21, 2015 · Instantaneous impulse. llSetForce has continuous push. "Instantaneous" seems to mean a one second impulse, as an application of a force (in ... Summary · Caveats · Examples · Deep Notes
I am attempting to script a HUD that slows down the avatar's flight speed. ... vector impulse = ZERO_VECTOR; if (level & CONTROL_FWD){impulse. ... But when I hold both FORWARD (W) and UP (E) together, the ApplyImpulse seems to push the avatar in the opposite direction.
Mar 30, 2018 · vector, force. • integer, local, –, boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional ...
llApplyImpulse(llGetMass()*<0,0,10>,FALSE); //10 meters per second upwards // Gravity will slow the object down immediately and make it fall back.
Dec 30, 2017 · Function: llApplyImpulse( vector force, integer local );. Applies impulse to object • vector force • integer local – boolean, if TRUE, force is treated ...
... + (string) mass + (string) power_curve() + (string) theta_func() ); llApplyImpulse ( <1,0,0> * direction * mass * power_curve()* THROTTLE , 1); } if (direction == 0) ...
Sep 22, 2015 · llApplyImpulse(<0, 0, 5>, FALSE); // Applies an impulse to a physical object, making it "jump". llApplyImpulse(<3, 4, 0>*llGetMass(), TRUE); ...
The two commands are llSetForce (Linden Research Inc., 2009e) and llApplyImpulse (Linden Research Inc., 2009a). Both functions require two arguments, ...
Listing 8.2 demonstrates a script that enables physics, then detects when something collides with its object and uses llApplyImpulse to shove it in the opposite ...