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LSL Wiki : InstantMessage

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Instant Message

Instant messages (IMs) are direct communication between objects and agents called from a script with llInstantMessage. IMs are especially useful for privacy or when the parties are not within say, shout, or whisper range, i.e., not in the same simulator.

Objects cannot receive IMs and they can only send to agents, which can send and receive messages from other agents.

IMs are saved if the user is not online, which they will receive upon next login, or, if the option is chosen, via email.

IMs can be quite slow for script-owner communication, so if speed is an issue, llOwnerSay may be better suited.


Communications
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