Experiments on llRezObject
StefanNilsson tried to vary mass and velocity, and got these delays (in seconds) per rez:
Mass (kg) | 20m/s | 15m/s | 10m/s | 5m/s |
0.001 | 0.83 | 0.87 | 0.83 | 0.87 |
0.01 | 0.93 | 0.90 | 0.83 | 0.83 |
0.1 | 0.93 | 0.90 | 0.87 | 0.83 |
0.2 | 4.77 | 3.73 | 2.80 | 1.80 |
0.3 | 6.77 | 5.33 | 3.87 | 2.33 |
0.4 | 8.73 | 6.73 | 4.77 | 2.80 |
0.5 | 10.07 | 8.23 | 5.80 | 3.30 |
0.6 | 12.77 | 9.73 | 6.77 | 3.80 |
0.7 | 14.20 | 11.27 | 7.80 | 3.67 |
0.8 | 16.77 | 12.83 | 8.90 | 4.87 |
Note that mass < 0.1 kg is treated as 0.1 - which suggests that mass has a precision of 100g. It's also evident that the delay varies with mass as well as inital velocity. - StefanNilsson
This seems to be fitting the function "delay = llVecMag(velocity) * mass + e" where 0 < e < 1 is the error, i think for low mass objects they treat the mass as zero. i would estimate that the value of e is 0.85±0.05 - BW