// Basic Animation / Attachment 1.0 // Catherine Omega Heavy Industries string gAnimName = "sit"; // what animation to play? default { state_entry() { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); // ask the owner for permission to trigger animations llStartAnimation(gAnimName); // automatically trigger animation. } on_rez(integer param) { llResetScript(); // reset the script as soon as it starts. } attach(key id) { integer perm = llGetPermissions(); if (id != NULL_KEY) // make sure we're actually attached. { if (! (perm & PERMISSION_TRIGGER_ANIMATION)) // remember to use bitwise operators! { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); // request permissions from the owner. } } else { if (perm & PERMISSION_TRIGGER_ANIMATION) { llStopAnimation(gAnimName); // stop the animation } } } }