Damage
On
land parcels with the
damage option enabled,
avatars can be damaged and killed (which simply
teleports them to their
home location, similar to
llTeleportAgentHome).
The current health of an avatar is displayed in the menu bar (only when over damage-enabled land) with a
red heart and the current health percentage (100% is the maximum, 0% means death).
Damage is inflicted when the avatar
collides with a
physical object that has a damage percentage set (using
llSetDamage).
Avatars also take damage when they collide with objects (that do
not have a damage percentage set) or land at high
velocities, so it's possible to use
llPushObject to kill someone by pushing them into objects or the
ground at high speed.
I noticed (as probably many) that a damage object colliding with another object that an avatar is sitting on will inflict the damage percentage to the avatar, which is kinda annoying, especially when trying to make an armored vehicle. -AgentRevolution
Agent/Avatar |
Land