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LSL Wiki : CyclopeanSprocket

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Greetings, everyone. I'm having fun with the LSL system, updating specs as I go.

My personal pet project is making vaguely realistic animals. To that extent, I am attempting to figure out how to perform animations within a linked prim set. I'm sure that some of what's necessary for this already exists, and I just haven't found it yet. I'm quite a ways from finding the true limitations of this medium. With that in mind, I'm specifically looking for a ways to:

  1. Coordinate a rotation and a movement to be executed simultaneously for a specific prim over a specified period of time.
  2. Queue a set of rotation/motion pairs to be played in order.
  3. Coordinate rotation/movement sets between prims. This would involve setting a base time and telling the r/m to execute at a specific offset

If anyone happens to know the answers to any of these desires, please let me know.
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