Child
In a
linked
object, a
child primitive is highlighted in
blue when selected in edit mode, whereas non-linked and
parent (
root) primitives are highlighted in
gold/
yellow when selected in edit mode. A child primitive is, in essence, fused to its linked set and has a set of rules to follow which set it apart from being a regular non-linked
object.
Child prims can't move as freely as other objects and can only move
non-physically using
llSetRot(),
llSetLocalRot,
llSetPos(), and
llSetScale().
Note: a child primitive can continue to move using the non-physical
functions even if its parent is
physical. An exception to this is that it can't
scale itself, as that would change its
mass,
which is something SL doesn't want to change dynamically.
Object |
Prim |
Link |
Parent