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llSound
This function has been deprecated. It's been replaced by llPlaySound, llLoopSound, llSetSoundQueueing and llTriggerSound.

Note that llSound does do one thing its replacement functions don't cover: the sound position is "attached" to the object as with llPlaySound, but can be triggered several times in succession like llTriggerSound.


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Functions | DeprecatedFunctions | Sound
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This function is NOT deprecated- it allows addition calls while a previous sound is still being played.

For example, in a gun script where the sound being played is longer than the delay between shots, this is extremely useful.
-- LanceMirabeau (2005-07-31 07:56:58)
*additional, sorry.
-- LanceMirabeau (2005-07-31 07:58:38)
Wouldnt that be what llTriggerSound is for?
-- ChristopherOmega (2005-07-31 10:19:00)
Yes.
-- CatherineOmega (2005-07-31 16:48:56)
Sorry, I didn't realize llTriggerSound didn't que/block.
-- LanceMirabeau (2005-07-31 16:55:05)
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