llSetSoundRadius(float radius)
Establishes a hard cut-off
radius for audibility of
scripted sounds (both
attached and triggered).
Doesn't seem to do anything. It's not officially documented either, but the compiler eats it and there's a tooltip for it.
For now, limit the audibility of scripted sounds by using
llTriggerSoundLimited or the normal sound playback functions with exceedingly low
volume settings (e.g.: 0.05). You can also limit sound to the
land parcel by enabling the appropriate option in the land settings
dialog.
This article wasn't helpful for you? Maybe the
related article at the LSL Portal is able to bring enlightenment.
Functions |
Sound