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LSL Wiki : llSetSoundQueueing

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llSetSoundQueueing(integer queue)

Sets whether successive calls to llPlaySound, llLoopSound, etc., (attached sounds) interrupt the playing sound. The default for objects is FALSE. Setting queue to TRUE will make the sound wait until the current playing sound reaches its end. The queue is one level deep (i.e., only one sound will queue up at a time).

Note: State transitions disable sound queueing. So the queue is set to TRUE, and then the state changes, sound queueing will be disabled.


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Functions | Sound
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It's deeply unfortunate that the queue depth is limited to one sound if you are attempting to seamlessly string together sounds, for example, as part of an interactive music synthesis sequencer build.
-- ChromalBrodsky (2004-04-16 16:28:40)
You could have several scripts playing sounds at the same time, y'know.
-- CirrMarat (2005-08-31 06:04:20)
Chromal, you could always just... que up another sound!
-- SwitchSpectre (2006-06-02 07:09:05)
After the first one is playing!
-- SwitchSpectre (2006-06-02 07:09:14)
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