llSetColor(vector color, integer face)
Sets the
color of
face. If
face is
ALL_SIDES, sets the color on all faces.
The range of
color is
<0.0, 0.0, 0.0> through
<1.0, 1.0, 1.0>.
Vector components greater than 1.0 are interpreted as 1.0.
Vector components correspond with
hex values of
#000000 through
#FFFFFF or
RGB values of
0 through
255.
Comparison Table:
Color | Vector | RGB | Hex |
Red | <1.0, 0.0, 0.0> | 255,0,0 | #FF0000 |
Green | <0.0, 1.0, 0.0> | 0,255,0 | #00FF00 |
Blue | <0.0, 0.0, 1.0> | 0,0,255 | #0000FF |
It can be read back using
llGetColor.
To convert a vector from RGB to vector form, divide each component by 255.0.
Example:
vector color = <R, G, B> / 255.0;
Compare with
llSetTexture and
llSetLinkColor.
See also
llSetPrimitiveParams.
Example: See
timer.
Q: How do I determine which side of an object this applies to?
A: See side.
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related article at the LSL Portal is able to bring enlightenment.
Functions |
Texture |
Color