llSetCameraAtOffset(vector offset)
Sets the
camera at
offset used in this
object if an
avatar sits on it. Use
ZERO_VECTOR to cancel.
The same functionality can be found in
llSetCameraParams and more.
The
offset argument defines the point the camera is facing (relative to the position of the object containing the function call). For example, if <2,0,0.5> is given, the camera will look at a point two meters in front of and half a meter above the object. You'll also have to define the camera position using
llSetCameraEyeOffset.
offset must not be the same as the one specified in
llSetCameraEyeOffset.
Remember, these offsets only take effect when an avatar sits on the object. You can't call these functions to change the camera
parameters once the avatar is sitting. To do this, the avatar would have to stand up and sit down again.
Example: See
llSetCameraEyeOffset.
Agent/Avatar |
Camera |
Functions