Sets the camera
used in this object
if an avatar sits
on it. Use ZERO_VECTOR
The same functionality can be found in llSetCameraParams
argument defines the point the camera is facing (relative to the position of the object containing the function call). For example, if <2,0,0.5> is given, the camera will look at a point two meters in front of and half a meter above the object. You'll also have to define the camera position using llSetCameraEyeOffset
offset must not
be the same as the one specified in llSetCameraEyeOffset
Remember, these offsets only take effect when an avatar sits on the object. You can't call these functions to change the camera parameters
once the avatar is sitting. To do this, the avatar would have to stand up and sit down again.
Example: See llSetCameraEyeOffset
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