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llPassCollisions
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**##llPassCollisions([[integer]] pass)##** If **##pass##** is ##[[TRUE]]##, [[collisions]] (both the [[land_collision land]] and [[collision object/avatar]] type) are passed from [[child]] to [[parent]]: In a [[link linked object]], ##llPassCollisions## controls whether [[collisions]] are passed from a [[child]] [[prim]] on to the [[parent]], or handled [[local locally]]. To block collisions from being passed to the parent prim, the child prim must contain a script with a ##[[collision_start]]##, ##[[collision]]##, or ##[[collision_end]]## [[events event]] handler. In the absence of one of these three events, collisions are automatically passed to the parent, whether or not ##llPassCollisions(FALSE)## has been set. ##llPassCollisions## is used when you //do// want collisions to be sent to the parent prim, when the child already contains a script with a ##collision_start##, ##collision##, or ##collision_end## event handler. To accomplish this, use ##llPassCollisions(TRUE)##. llPassCollisions(TRUE) is also the only way to get a parent prim to register when a child prim collides with the land (using the [[land_collision]] event) when the child prim has a script. ##[[llPassTouches]]## performs the same function, only with [[touch touches]] instead of collisions. ---- [[Functions]] | [[Link]] | [[Collisions]]
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