(both the land
type) are passed from child
: In a linked object
controls whether collisions
are passed from a child prim
on to the parent
, or handled locally
To block collisions from being passed to the parent prim, the child prim must contain a script with a collision_start
, or collision_end event
handler. In the absence of one of these three events, collisions are automatically passed to the parent, whether or not llPassCollisions(FALSE)
has been set.
is used when you do
want collisions to be sent to the parent prim, when the child already contains a script with a collision_start
, or collision_end
event handler. To accomplish this, use llPassCollisions(TRUE)
. llPassCollisions(TRUE) is also the only way to get a parent prim to register when a child prim collides with the land (using the land_collision
event) when the child prim has a script.
performs the same function, only with touches
instead of collisions.