The new figure is now: 1 per second per object per sim!
by Kelly Linden:
llHTTPRequest is throttled in the following manner:
More than 20 requests per 100 seconds, across all objects owned by the same owner in the same sim will trigger the throttle.
The objects will become unthrottled quicker if ALL requests stop, and take a little longer if requests continue.
If a request is throttled, llHTTPRequest will return a NULL key. This means you can know immediately if a request happened or not.
If you only own 1 object in a sim that is making requests:
* sending 1 request every 5 seconds (or longer) will never get throttled.
* sending bursts of 20 requests (or fewer) every 100 seconds (or longer) will never get throttled.
If you own 5 objects in a sim that are making requests:
* The total number of requests from all 5 objects must not pass the throttle
* each object sending 1 request every 25 seconds will not hit the throttle.
* each object busting 4 requests (or fewer) every 100 seconds (or longer) will not hit the throttle.
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