vector llGroundNormal(vector offset);
Returns the
normal vector to the
ground at the
object's position +
offset.
The normal vector is
orthogonal (perpendicular) to the surface of the ground and is always orthogonal to
llGroundSlope.
For example, on a perfectly flat, level area of land, the ground normal would be
<0,0,1> (straight up; the z-
axis).
Compare to
llGroundContour and
llGroundSlope.
*this is offset isn't local?! ....data indicates that!;
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Simulator