float llGround(vector offset)
Returns the
ground height at the script's current
position in the
simulator +
offset.
So to get the ground height at the scripted object's current location, use:
llGround( <0.0, 0.0, 0.0> )
To actually
change the ground height, use
llModifyLand.
More details at
land.
Also see
llGroundContour,
llGroundSlope,
llGroundNormal, and
llSetHoverHeight.
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Functions |
Simulator |
Land