vector llGetTextureOffset(integer side)
Returns the
texture offset of
side in the x and y components of the returned
vector.
Note: If
side == ALL_SIDES,
side 0 is used.
Compare to
llOffsetTexture,
llGetPrimitiveParams.
Q: How do I determine which side of an object this applies to?
A: See side.
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Functions |
Texture