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LSL Wiki : llGetTextureOffset

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vector llGetTextureOffset(integer side)

Returns the texture offset of side in the x and y components of the returned vector.

Note: If side == ALL_SIDES, side 0 is used.

Compare to llOffsetTexture, llGetPrimitiveParams.

Q: How do I determine which side of an object this applies to?
A: See side.

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Functions | Texture
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