this function with mouselook
set to TRUE
, any agent sitting
down on the prim
will be forced into mouselook
Just like llSitTarget
, this changes a permanent property of the prim (not the object
) and needs to be reset
by calling this function with mouselook
set to FALSE
in order to disable it.
This only affects agents who sit on the object after
the function has been called. Any current sitters remain unaffected until they resit.
The agent is forced into mouselook upon sitting on such a prim, but can exit mouselook on their own afterwards. It's useful for vehicles
and the like.
Q: Great, but how do I force someone out of mouselook?
A: Unfortunately, you can't.
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is able to bring enlightenment.