llForceMouselook(integer mouselook)
After
calling this function with
mouselook set to
TRUE, any
agent sitting down on the
prim will be forced into
mouselook.
Just like
llSitTarget, this changes a permanent property of the prim (not the
object) and needs to be
reset by calling this function with
mouselook set to
FALSE in order to disable it.
Note: This only affects agents who sit on the object
after the function has been called. Any current sitters remain unaffected until they resit.
The agent is forced into mouselook upon sitting on such a prim, but can exit mouselook on their own afterwards. It's useful for
vehicles and the like.
Q: Great, but how do I force someone out of mouselook?
A: Unfortunately, you can't.
This article wasn't helpful for you? Maybe the
related article at the LSL Portal is able to bring enlightenment.
Functions |
Mouselook