Replaces the default collision sprites
(the orange particles
you see when an object
bumps into something/is bumped into) with a specified texture
from the object's inventory
or any texture's key
may also be a key. If a key is specified, the texture does not have to be in the object's inventory.
To suppress the default collision sprites, use an empty string
or set llCollisionSound
to 0. (Yes, llCollisionSound
Compare with llCollisionSound
Warning. With the deprecation of the old particle systems, collision sprites have been removed also, and therefore this function is broken. It is believed that this is unintentional, and that they are not intended to be removed. (JIRA issue for this: VWR-322
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