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Group

A group in Second Life is a user-created clique or association of two (2) or more members. (If SL were an RPG, they'd be called "guilds" or "clans".) A group with only one member is deleted after 48 hours, regardless of whether it is a new group or an existing group that has lost all other members. Minimum membership was changed from 3 to 2 in SL 1.12.0.

There's a L$100 fee to create a new group. A group can be free to join, or set to invitation only, and can have an optional membership fee.

A user may be a member of up to 42 groups. Why 42? It isn't known and the Lindens haven't been very forthcoming so far. It doesn't appear to be a technical limitation, however prior to previous increases, 10 was cited as being a technical limit. The original limit of 10 groups was raised to 15 in SL 1.4.0, 25 in SL 1.12.0 and 42 in Viewer 2.5.0 Some commentary from the Lindens suggests that this fixed limit is partly to constrain the number of database inquiries that must be made to determine whether, and how, group permissions apply to avatars when touching objects and moving about in-world. Sadly users of a viewer that is lower than viewer 2 (unless using a Third Party Viewer [TVP]) will only have access to the 25 group limit although if you are on a 42 limit enabled viewer and join over 25 groups you don't have to worry about loosing the groups when logging into Second Life Viewer 1.x they will remain and you have access to them just you will not be able to join any more.

A group can own land and objects via deeding. See group objects for information on restrictions.

Notes:

Functions

llAddToLandPassList
llDetectedGroup
llEjectFromLand
llGetLandOwnerAt
llOverMyLand
llParcelMediaQuery
llSameGroup
llSetParcelMusicURL
llTeleportAgentHome
llUnSit


Some users erroneously refer to a linked set of prims as a "group".


Group Objects | User
Comments [Hide comments/form]
I think it is a technical limitation actually, I think it's because group IMs are going through the user server, when distributed messaging has been completely implemented I belive the number of group should be higher. This will not be in 1.9 however, it's one of the few things that won't use distributed messaging until a later version.
-- ZeppZaftig (2006-02-18 20:42:53)
What does llTeleportAgentHome have to do with groups?
-- VirusCollector (2006-10-05 16:31:39)
I can see why llTeleportAgentHome might be mentioned, since objects with a script that uses this on group owned land must be owned by the group.. it's weak but possible.
But I don't get llUnSit.
-- AakanaarLaSalle (2006-10-05 22:51:19)
llUnSit needs to be set up a certain way with group land, just like llTeleportAgentHome.
-- KeknehvPsaltery (2006-10-06 23:51:03)
Can we find out who is in a group? I thought I saw something like group_member,group_officer,and group_owner but don't remember where?
-- Bobbyb30Zohari (2007-01-15 14:48:15)
is it possible to invite someone into a group using LSL?
-- ARennes-258-1-115-85.w90-25.abo.wanadoo.fr (2007-10-30 08:16:48)
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