Google
×
Jan 22, 2015 · Flags, Description. VEHICLE_TYPE_NONE, 0, Turns off vehicle support. VEHICLE_TYPE_SLED, 1, Simple vehicle that bumps along the ...
Jan 23, 2015 · The integer constant VEHICLE_TYPE_SLED has the value 1. Simple vehicle that bumps along the ground, and likes to move along it's local ...
Sets the vehicle type to a basic airplane llSetVehicleType( VEHICLE_TYPE_AIRPLANE); // Sets the vehicle type to none, so the object is no longer defined as a ...
A vehicle is created with llSetVehicleType(); you can make sleds, cars, boats, airplanes, and balloons. Each comes with a default model ofwhat physics makes  ...
Listing 8.3 turns on physics for its object and turns it in to a vehicle by calling llSetVehicleType. Listing 8.3: Setting the Vehicle Type default { state_entry() { // A  ...
Mar 3, 2012 · In revised OpenSimulator the function llSetVehicleType(VEHICLE_TYPE_xxx), where xxx is AIRPLANE, BALLOON, BOAT, CAR or SLED, ... News · Terminology · About This Project · Vehicle LSL Functions in ...
2 {. 3 state_entry(). 4 {. 5 llSetBuoyancy(0.2);. 6 llSetStatus(STATUS_ROTATE_X| STATUS_ROTATE_Y,FALSE);. 7 llSetVehicleType(VEHICLE_TYPE_BOAT);.
becomeBoat(). {. llSetVehicleType(VEHICLE_TYPE_BOAT); ... llSetVehicleType( VEHICLE_TYPE_CAR); ... llSetVehicleType(VEHICLE_TYPE_AIRPLANE);.
May 8, 2007 · state_entry() { // make it a flying vehicle llSetVehicleType( VEHICLE_TYPE_BALLOON); llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, ...