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2016/02/25 · ... uniform angular friction llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 20 ); // linear motor llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( ...
2016/02/25 · 乗物タイプを balloon (気球) に設定すると乗物モードが有効になり、かつ以下を実行したのと同じ効果が得られます: // uniform linear friction llSetVehicleFloatParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, 5 ); // uniform angular ...
2016/02/25 · ... 10.0 ); llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0.0 ); // maximum linear deflection with timescale of 1 second llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1.0 ); llSetVehicleFloatParam(  ...
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 3.0); // The angular motor will quickly get up to speed, and // quickly decay llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1); ...
llSetVehicleFloatParam(integer param_name, float param_value) Sets the vehicle floating point parameter param_name to param_value. Valid parameters can ...
llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <1, 1, 1> );. llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 2 );. llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0>);.
... rather than a vector) llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 2 ); // linear motor wins after about five seconds, decays after about a minute llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, ...
2017/05/01 · ... object is set with. set_engine(){ llSetVehicleType(VEHICLE_TYPE_BOAT); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.5); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, ...