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Apr 12, 2014 · As an object can only have a single active sound, llPlaySoundSlave() should be called from a different prim than the one that defined a sync ... Summary · Caveats
llPlaySoundSlave(string sound, float volume) Behaviour is identical to llPlaySound, unless there is a "sync master" (set with llLoopSoundMaster) present and ...
LSL Wiki : llPlaySoundSlave · HomePage :: PageIndex :: RecentChanges :: RecentlyCommented :: UserSettings :: You are crawl809.us.archive.org ...
llPlaySoundSlave(string sound, float volume) plays attached sound once at volume, synced to the next loop of the most audible sync master. Must be in a ...
llPlaySoundSlave. llPlaySoundSlave. llPlaySoundSlave(string sound, float volume). 機能概略. サンプル. Tips. 詳細な説明. History. 来客数: 1007. 選択肢, 投票.
Jan 18, 2009 · ... llLoopSoundMaster, llLoopSoundSlave, > llPlaySoundSlave, llLookAt, llStopLookAt, llCollisionFilter, > llAttachToAvatar, llDetachFromAvatar, ...
... llParticleSystem llPassCollisions \ llPassTouches llPlaySound llPlaySoundSlave llPointAt llPow llPreloadSound \ llPushObject llRefreshPrimURL llRegionSay ...
Jan 4, 2012 · ... llPassCollisions llPassTouches llPlaySound llPlaySoundSlave llPointAt llPow llPreloadSound llPushObject llRefreshPrimURL llRegionSay ...