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| Ungefähr 517 Ergebnisse llPassCollisions - Second Life Wikiwiki.secondlife.com/wiki/LlPassCollisions Jan 1, 2016 ... Whether Collisions are passed to the root prim depends not only on which PASS_* flag is selected, but may also depend on if there is a script ... collision_start - Second Life Wikiwiki.secondlife.com/wiki/Collision_start Jan 1, 2016 ... SVC-3306 · A, Add enumeration to llPassCollisions() to provide PASS_ALWAYS, PASS_IF_NOT_HANDLED, and PASS_NEVER as explicit ... collision_end - Second Life Wikiwiki.secondlife.com/wiki/Collision_end Jan 1, 2016 ... SVC-3306 · A, Add enumeration to llPassCollisions() to provide PASS_ALWAYS, PASS_IF_NOT_HANDLED, and PASS_NEVER as explicit ... LSL Wiki : llPassCollisionslslwiki.digiworldz.com/lslwiki/wakka.php?wakka=llPassCollisions If pass is TRUE, collisions (both the land and object/avatar type) are passed from child to parent: In a linked object, llPassCollisions controls whether collisions ... LlPassCollisions - InWorldz Wikiwiki.inworldz.com/izwiki/index.php/LlPassCollisions Apr 8, 2011 ... Function: llPassCollisions( integer pass). if pass == TRUE, collisions are passed from children to parents (default is FALSE). HELP? collision_start in root script, child prim collide - Kitely ...https://www.kitely.com/forums/viewtopic.php?t=1124 Jan 7, 2014 ... Post by WhiteStar Magic » Fri Feb 07, 2014 11:56 pm. To pass collisions from a child prim to root prim you have to set llPassCollisions( TRUE ) Scripting Your World: The Official Guide to Second Life Scripting - Google Books-Ergebnisseitehttps://books.google.com/books?isbn=0470422513 Dana Moore, Michael Thome, Dr. Karen Haigh - 2009 - Computers llPassCollisions(integer pass) Three events can be triggered—collision(), collision_start(), and collision_ end()—each taking the single parameter numDetected. LSL functions implementedhttps://sledjhamr.org/git/docs/.../LSL-functions-implemented.html llDetectedTouchST, O. llDetectedTouchUV, O. llDetectedType, O. llDetectedVel, O. llPassCollisions. llPassTouches. llSensor. llSensorRemove. llSensorRepeat. LlPassCollisions - DigiWiki - DigiGrids - Free.frdigigrids.free.fr/wiki/index.php?title=LlPassCollisions integer told; default { state_entry() { told = FALSE; } touch_start(integer total_number) { if(!(llDetectedLinkNumber(0) == llGetLinkNumber()))// We can use a ... |