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| About 10,800 results llOwnerSay - Second Life Wikiwiki.secondlife.com/wiki/LlOwnerSay Jan 22, 2015 ... If msg is longer than 1024 bytes, it will be truncated to 1024 bytes. This can convey 1024 ASCII characters, or fewer if non-ASCII are present. ParseString2List - Second Life Wikiwiki.secondlife.com/wiki/ParseString2List Jan 25, 2015 ... if ParseStringKeepNulls == FALSE. Same as llParseString2List, but not limited to 8 spacers or separators. Thus substitute a call to the ... llEval - Second Life Wikiwiki.secondlife.com/wiki/LlEval May 5, 2010 ... <lsl> default { state_entry() { string code = "llOwnerSay(\"Hello World\");"; if( llEval(code) != -1 ) { llOwnerSay("...it works !!! Try now more complex ... llGetEnergy - Second Life Wikiwiki.secondlife.com/wiki/LlGetEnergy Jan 22, 2015 ... 12) { llOwnerSay((string)timerCount+". Energy: "+space+(string)llGetEnergy()); testCount++; } else { testCount = 0; returnHome(); } } timer() ... LSL Wiki : llOwnerSaylslwiki.digiworldz.com/lslwiki/wakka.php?wakka=llOwnerSay This is useful for replacing llInstantMessage(llGetOwner(),msg) as there is no time penalty with llOwnerSay. This is also useful for replacing llWhisper(0 ... Scripting Your World: The Official Guide to Second Life Scripting - Google Books Resulthttps://books.google.com/books?isbn=0470422513 Dana Moore, Michael Thome, Dr. Karen Haigh - 2009 - Computers The Official Guide to Second Life Scripting Dana Moore, Michael Thome, Dr. Karen Haigh. land_collision_start(vector pos) { llOwnerSay("land_collision_start") ; } ... texture changer - Kitely Forumshttps://www.kitely.com/forums/viewtopic.php?t=569 llResetScript(); } state_entry() { llOwnerSay("Simple Texture Changer (for inventory)(all prims & all sides).lsl' (Public Domain 2009)"); llOwnerSay("Because ... LSL Preprocessor - Phoenix Firestorm Project - Wikihttps://wiki.phoenixviewer.com/fs_preprocessor May 25, 2018 ... default { state_entry() { integer i; switch(i) { case 1: { llOwnerSay("1"); // fallthrough to case 2 } case 2: { llOwnerSay("1 or 2"); // no fallthrough ... |